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A DAILY GAME

FAKEVINYL

Spot the real cover.

Four album covers. One is real. Three are convincing fakes. Five rounds of pure paranoia, 200 points each โ€” and yes, the real one looks just as wrong sometimes.

ROUND 03 / 05 ยท 600 PTS
FAKE
REAL
FAKE
FAKE
โ€” PICK THE REAL ONE โ€”
HOW IT WORKS

Trust your eyes.

01

Four covers

Each round shows four versions of an album. Three are convincing fakes generated to throw you off.

02

Pick the real

One tap. No re-do. Look at typography, era, the texture โ€” fakes get the vibe wrong somewhere.

03

Five rounds

Right answer, 200 points. Wrong, zero. Daily streak counts on participation, not perfection.

RULES & SCORING

How Fakevinyl works.

Fakevinyl shows you four album covers. One is the real, released cover. Three are AI-generated fakes designed to look plausible โ€” wrong fonts, wrong era cues, wrong artist styling, wrong-but-close. Pick the real one across five rounds.

The rules

How points work

Each correct pick scores. Wrong picks score zero. There is no penalty beyond losing the round, and no time pressure. Five-of-five rounds correct earns a bonus.

A worked round

The artist is shown as a 1990s alternative rock band you vaguely remember. Two of the four covers use a chunky Helvetica title (right era), one uses Comic Sans (wrong era โ€” fake), one uses a script font (also wrong era โ€” fake). Of the two Helvetica covers, one shows a clearly AI-warped photograph; the other shows a clean studio shot. You pick the clean studio shot. Correct.

What makes the fakes

Fake covers are generated with care to land in a plausible-but-off zone. The point is not to trick you with photoreal forgeries โ€” it is to test whether you actually remember the cover or are pattern-matching on era. Fakes are reviewed before they ship; report any that feel unfair to support@criticscale.com.

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